Evening project experimenting with trim texture workflows, medium poly assets, and layered materials in Unreal. Nothing super fancy. Cooked up a more or less standard-ish trim sheet, Blender for medium poly (ish) modeling, Decal Machine for easy trim texturing, and adding material layers in UE, using masks on a second UV channel for blending in dirt, wear, AO etc. Was originally intending to just make a single, cheeky "sci fi" test asset but adding to this, just making shit up as I went along.